Faculty, Game and Interactive Art – Truro Campus – Digital Nova Scotia – Leading Digital Industry

Faculty, Game and Interactive Art – Truro Campus

Responsibilities

What you will be doing…

As a member of the School of Business and Creative Industries faculty team, you will:

  • Provide theoretical and practical instruction in the Game & Interactive Art program, with some overlap with general Game development courses shared with the Game Programming Program, in addition to other faculty duties.
  • Teach several Career Development for the Game Industry and Game Development courses. Specific art coursework will be assigned in the future and will include:
    • modeling/texturing and developing game assets within Unity, including optimization techniques for a Unity game,
    • self-promotion and entrepreneurship,
    • game development (understanding game design principles),
    • project management,
    • capstone projects,
    • overseeing studio time courses and monitoring work experiences.
  • Engage in industry events and field trips.
  • Collaboratively design and deliver educational experiences for a diverse group of learners. This will include preparation, instruction, assessment, and evaluation of students using a broad range of flexible teaching and learning practices and technologies such as Learning Management Systems (e.g., Brightspace) and classroom technology.
  • Monitor projects and support students/employees in managing projects. This includes:
    • leading regular check-in meetings to support team cohesion and proactively guide communication and interpersonal dynamics
    • setting content delivery deadlines and assisting others in setting those deadlines
    • assisting in the creation of schedules using industry standard tools, project scope and other project management documents
    • modeling and providing feedback on professionalism expectations such as regular communication, meeting deadlines and appropriate behaviors
    • serving as the liaison with external clients and managing client expectations, especially with regards to working with students/new employees
  • Ensure health and safety practices and procedures are followed in your classroom, shops, and labs.
  • Maintain currency with the latest industry practices relevant to your program and to continually develop your understanding of 21st century teaching and learning practices. This position may involve different delivery modalities (e.g., in-class, online, blended online/in-class), off-site instruction and alternate work hours such as weekends and evenings.
  • Regularly attend local industry events, such as the monthly ISNS meetings.
  • Related duties include but are not limited to academic and career advisement, participating on committees, program marketing, curriculum revision/development through collaborative practice within faculty working groups, supporting, and monitoring work placements, liaising with business and industry, representing the College as required and upholding NSCC policies and procedures.

What you’ll need

Qualifications and Occupational Experience:

  • The minimum educational qualification for this position is a relevant college diploma or university degree in Game Development, Game Art or related field.
  • You have a minimum of five years (full-time equivalent) of related industry experience in using game art software and game development processes.
  • Strong NS industry connections through regular participation in industry events.
  • Game development studio experience and strong art skills.
  • Occupational experience that includes teaching and/or supervision in game development or related field.
  • Specific technical occupational knowledge and skill in the following:
    • Unity 3D game engine
    • Life drawing
    • Concept art
    • GitHub or other version control
    • Modelling for game engines
    • Texturing for game engines
    • Animating for game engines using loops and motion capture
    • Game development documentation, including; GDD (Game Design Documents), spec sheets and pitch documents
    • Project Management and problem-solving techniques and software
    • Life-cycle of game projects
    • Familiarity with and comfortable using computer applications such as Microsoft Office Suite
  • Demonstrated experience liaising with business and industry in your field
  • You are innovative and committed to life-long learning. Your desire and enthusiasm to teach students with diverse backgrounds and knowledge, along with your superb presentation, interpersonal and team building skills make you an ideal candidate.
  • Ideally, you have related experience in delivery of educational programs or training to adults.
  • Occupational experience that includes experience in providing performance feedback will be considered an asset.

Relevant Skills and Knowledge:

  • You demonstrate a commitment to equity, diversity, inclusion, accessibility, and anti-racism
  • You possess excellent presentation skills and can facilitate content effectively and engagingly to a variety of audiences
  • You are known for your superior interpersonal skills and can manage interpersonal relationships and issues effectively
  • Your superb team building skills will enable you to develop a positive classroom dynamic and productive collegial relationships
  • Your commitment to excellence, to life-long learning and to community involvement make you an ideal candidate for Faculty at NSCC
  • You have knowledge and experience in applying WHMIS, Occupational Health and Safety and occupation-specific safety practices